Education

Bring interactive learning alive with motion technology. Anytime, anywhere.

Extreme Reality’s motion control software solution transforms ordinary learning into interactive experiences. We enable developers to create new or existing educational motion applications that encourage and promote active learning. Our Extreme Motion SDK is software based, making motion applications in the field of education more accessible to students and teachers in and out of the classroom.

 

Engage kids to learn through movement, on any home device.

Extreme Reality’s Extreme Motion SDK enables educational motion experiences on any platform and device with a simple webcam. Children can take an active role in their own learning process by using movement to interact with ideas.

  • Cross Platform Extreme motion SDK is platform agnostic and can fit any device no matter the operating system
  • Range 1.5 meters/5 feet up to 5 meters/~17 feet
  • Low CPU consumption Extreme motion SDK is easily accommodated in low powered mobile phones or PCs.
  • Accuracy Skeleton joints are calculated in every frame of the camera, with seamless and immediate error correction

Simple and Inexpensive

The lack of hardware restriction makes motion control applications simple and inexpensive while allowing greater accessibility.

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Potential Areas Of Use

  • Primary Education
  • Special Education
  • Active Learning
  • Memory Games
  • Motor Planing
  • Math Games
  • Physical Education
  • Cognitive Learning
  • Transforming Lesson Plans

Want to learn more about advanced body tracking technology that uses a simple webcam ?

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Testimonials

“It’s much more immersive than traditional controllers. With Extreme Reality, it’s even better as nobody ever expected you could have motion control through a regular camera in a tablet or PC they already own… Extreme Reality is entirely software based, so it requires no additional hardware that players have to purchase like the sensor hardware […]


Arman Atoyan Founder & Director of X-Tech Studios explore all
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